AoeStats
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Black Forest

514801342Analyzed
4v4 RM · 18d ago on Oct 19, 2026· 26m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1561
+8
🇩🇪 Bohemians · Germany
1498
+10
🇦🇺 Malay · Australia
1356
+16
🇧🇷 Italians · Brazil
1262
+20
vs
🇫🇷 Aztecs · France
1390
-15
🇨🇳 Lithuanians · China
1370
-14
🇦🇷 Dravidians · Argentina
1358
-13
🇯🇵 Romans · Japan
1333
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 1,433 8:49 — — ⚔ M@A Rush
50 1,337 10:25 13:56 — ⛏ Fast Castle
34 911 10:26 16:24 — ⛏ Fast Castle
25 656 12:12 19:59 25:27 ⚔ M@A into Fast Imp
24 629 14:42 19:28 — ⛏ Fast Castle
10 257 — — —
7 195 — — —
6 164 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,145 7,710 860 500 18,215 18,752
6,475 5,082 1,165 30 12,752 13,896
5,605 3,855 1,935 845 12,240 13,407
5,425 1,948 370 680 8,423 9,778
2,630 1,360 300 265 4,555 4,442
850 250 0 0 1,100 1,094
650 121 50 0 821 891
650 36 50 0 736 820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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