AoeStats
← Prince <3

Socotra

504227530Analyzed
2v2 RM · 2mo ago on Sep 4, 2026· 24m 6s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1504
+16
🇵🇪 Khmer · Peru
1446
+19
vs
🇩🇪 Armenians · Germany
1590
-21
🇩🇪 Persians · Germany
1436
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 1,477 9:12 — — ⚔ M@A Rush
61 1,459 9:40 23:45 — ⚔ Scout Rush
40 964 9:00 — —
29 707 9:05 — — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
5,925 3,018 575 5 9,523 10,318
5,305 2,903 870 0 9,078 9,362
4,350 2,110 300 950 7,710 7,615
2,805 3,148 50 875 6,878 6,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.