AoeStats
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Arabia

513640992Analyzed
2v2 RM · 5d ago on Oct 14, 2026· 26m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1078
+15
🇳🇱 Malay · Netherlands
1076
+15
vs
🇩🇪 Wei · Germany
1091
-17
🇷🇸 Cumans · Serbia
1017
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 588 9:39 22:01 — ⚔ Scout Rush
21 544 9:39 18:13 — ⚔ Archer Rush
15 385 11:22 24:35 — ⚔ M@A FC
14 364 10:15 20:17 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,180 5,496 1,665 200 12,541 12,759
5,675 3,522 700 200 10,097 11,306
4,535 3,210 790 375 8,910 9,260
4,270 3,064 400 875 8,609 9,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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