AoeStats
← ask

Four Lakes

508497023Analyzed
1v1 RM · 22d ago on Sep 22, 2026· 34m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Random · United Kingdom
2021
+12
vs
🇧🇷 Japanese · Brazil
1927
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,006 9:14 22:11 — ⚔ Fish Boom into Scouts
52 1,815 9:18 17:10 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,930 9,886 5,395 1,010 29,221 31,607
9,920 10,081 3,625 950 24,576 26,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.