AoeStats
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Baltic

511449797Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 63m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
897
+15
🇨🇱 Japanese · Chile
856
+17
vs
🇨🇦 Teutons · Canada
884
-16
🇨🇦 Persians · Canada
875
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,952 12:36 21:11 39:07 ⛏ Fish Boom FC
31 1,950 14:59 19:52 28:01 ⛏ Fish Boom FC
25 1,587 11:44 23:53 40:42 ⚔ Fish Boom into Scouts into Archers
25 1,580 12:57 26:51 45:40

Resources

Player Food Wood Gold Stone Spent Collected
25,145 31,445 21,795 2,545 80,930 98,188
35,035 20,746 19,455 3,910 79,146 82,835
32,135 17,662 17,910 4,025 71,732 83,096
25,775 20,614 12,380 2,300 61,069 64,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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