AoeStats
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Baltic

511186878Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 52m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Danes · Colombia
810
+19
🇨🇴 Mongols · Colombia
810
+19
vs
🇨🇦 Teutons · Canada
886
-19
🇨🇦 Persians · Canada
877
-19
Player eAPM Actions Feudal Castle Imperial Opening
29 1,497 10:43 18:43 31:49 ⛏ Fish Boom FC
25 1,322 12:04 17:18 36:55 ⛏ Fast Castle
22 1,141 13:37 22:32 35:33
13 683 10:12 22:18 29:31 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
27,620 14,695 13,230 4,200 59,745 69,674
27,405 10,443 11,475 3,845 53,168 61,468
16,830 23,718 8,165 1,200 49,913 68,709
22,930 10,288 12,435 3,145 48,798 50,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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