AoeStats
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Black Forest

511171891Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 49m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
950
+14
🇦🇷 Portuguese · Argentina
890
+18
vs
🇨🇦 Teutons · Canada
919
-16
🇨🇦 Persians · Canada
910
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,265 13:16 23:34 34:00 ⛏ Fish Boom FC
24 1,167 13:49 19:22 37:49 ⛏ Fast Castle
23 1,117 16:20 24:06 43:03 ⛏ Fast Castle
23 1,147 14:10 20:33 44:36 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,870 19,155 19,265 1,880 64,170 67,639
25,935 11,876 16,420 1,730 55,961 62,060
11,725 18,106 12,500 3,065 45,396 54,288
13,785 7,894 6,115 2,125 29,919 30,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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