AoeStats
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Oasis

514206487Analyzed
3v3 RM · 3d ago on Oct 17, 2026· 59m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1087
+15
🇺🇸 Celts · United States
1061
+17
🇺🇸 Armenians · United States
938
+21
vs
🇲🇽 Magyars · Mexico
1134
-20
🇲🇽 Saxons · Mexico
1047
-17
🇲🇽 Britons · Mexico
1031
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 3,774 11:51 21:12 44:28 ⚔ Scout Rush
40 2,391 9:17 23:55 40:16 ⚔ Archer Rush
32 1,870 10:37 18:30 — ⛏ Fast Castle
27 1,577 10:19 41:35 — ⚔ M@A Rush
23 1,385 11:17 17:13 39:06 ⚔ FC into Skirms
12 735 11:03 24:38 38:51 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,455 21,190 14,415 1,825 68,885 74,756
21,115 22,415 19,755 3,000 66,285 80,896
21,415 18,650 11,750 1,925 53,740 55,864
20,190 12,030 13,845 1,650 47,715 61,850
18,625 16,040 3,665 1,210 39,540 46,186
7,300 6,763 2,790 405 17,258 18,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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