AoeStats
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Arabia

514200378Analyzed
3v3 RM · 2d ago on Oct 17, 2026· 44m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Maya · Peru
1119
+15
🇵🇪 Ethiopians · Peru
1099
+15
🇵🇪 Franks · Peru
1069
+17
vs
🇲🇽 Persians · Mexico
1152
-18
🇲🇽 Saxons · Mexico
1062
-15
🇲🇽 Mongols · Mexico
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,713 8:59 19:58 — ⚔ Scout Rush
48 2,128 10:56 18:15 38:53 ⚔ Skirms into Archers
42 1,848 10:23 23:31 35:41 ⚔ Archer Rush
38 1,681 10:44 20:10 38:58 ⛏ Fast Castle
35 1,536 9:55 21:02 38:48 ⚔ Scout Rush
22 984 10:56 22:15 42:09 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,130 13,623 13,360 1,650 50,763 56,102
15,875 15,993 8,325 4,250 44,443 51,581
14,100 9,605 5,635 1,265 30,605 32,546
9,495 11,320 6,175 1,130 28,120 29,453
9,450 9,653 2,955 2,550 24,608 26,085
7,950 7,820 4,305 2,475 22,550 27,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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