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514187294Analyzed
3v3 RM · 2d ago on Oct 17, 2026· 49m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1159
+11
🇲🇽 Saxons · Mexico
1061
+15
🇲🇽 Mongols · Mexico
1044
+15
vs
🇨🇦 Inca · Canada
1051
-14
🇦🇺 Goths · Australia
1048
-14
🇺🇸 Italians · United States
1027
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,770 10:19 14:37 38:39 ⛏ Fast Castle
41 2,031 10:05 24:41 38:42 ⚔ Archer Rush
34 1,688 10:21 19:40 37:03 ⛏ Fast Castle
26 1,290 10:42 29:26 44:20
21 1,041 12:56 25:19 45:39 ⚔ Archer Rush
20 1,005 11:37 21:05 37:12 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,850 10,660 16,515 850 52,875 62,991
17,295 9,655 7,865 2,505 37,320 44,881
13,990 8,890 6,100 1,710 30,690 35,148
12,780 8,206 3,150 1,985 26,121 29,162
7,990 9,017 5,720 1,410 24,137 24,523
11,800 6,430 2,845 355 21,430 24,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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