AoeStats
← Attila the John

Black Forest

511555271Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 65m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
859
+15
🇬🇧 Ethiopians · United Kingdom
840
+16
🇬🇧 Khmer · United Kingdom
823
+17
vs
🇹🇷 Khmer · Türkiye
853
-17
🇹🇷 Persians · Türkiye
851
-16
🇬🇧 Franks · United Kingdom
826
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,419 12:43 16:16 30:26 ⛏ Fast Castle
22 1,411 14:50 18:47 39:08 ⛏ Fast Castle
20 1,283 12:36 15:21 30:27 ⛏ FC into Fish Boom
17 1,123 16:24 21:34 33:29 ⛏ Fast Castle
13 880 13:42 18:04 32:41 ⛏ Fast Castle
12 782 12:38 19:54 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,750 27,267 23,210 3,665 105,892 119,055
31,070 20,125 22,555 2,490 76,240 87,526
25,910 25,670 17,180 5,530 74,290 113,828
24,790 23,598 17,925 4,625 70,938 110,804
22,395 15,837 9,070 2,970 50,272 55,745
24,295 18,054 4,405 1,545 48,299 78,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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