AoeStats
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Arena

511355491Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 52m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Huns · Israel
560
+22
🇦🇺 Slavs · Australia
549
+23
🇺🇸 Berbers · United States
456
+25
🇧🇷 Britons · Brazil
425
+26
vs
🇸🇪 Teutons · Sweden
746
-25
🇸🇪 Bohemians · Sweden
697
-24
🇸🇪 Portuguese · Sweden
674
-24
🇸🇪 Britons · Sweden
669
-23
Player eAPM Actions Feudal Castle Imperial Opening
29 1,523 13:00 21:37 39:48 ⚔ Skirmisher Rush
19 986 12:40 18:14 34:52 ⛏ Fast Castle
19 1,002 15:56 22:03 — ⛏ Fast Castle
18 918 12:18 17:30 40:12 ⛏ Fast Castle
17 897 13:06 23:17 39:54 ⛏ Fast Castle
15 765 11:53 21:19 37:21 ⛏ Fast Castle
14 745 11:02 25:36 43:50 ⛏ Fast Castle
10 515 14:33 19:41 40:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,540 20,120 12,550 950 61,160 73,934
23,645 17,085 9,360 2,280 52,370 55,200
23,150 15,650 6,925 4,370 50,095 59,302
18,440 21,910 6,915 2,375 49,640 56,398
20,910 14,740 9,440 1,500 46,590 56,087
20,610 10,545 13,145 1,050 45,350 61,539
11,585 16,690 8,020 2,350 38,645 45,546
4,930 9,090 6,210 2,040 22,270 23,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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