AoeStats
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Arena

508807535Analyzed
4v4 RM · 21d ago on Sep 24, 2026· 37m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bengalis · Colombia
1263
+11
🇦🇷 Hindustanis · Argentina
1260
+11
🇨🇦 Persians · Canada
1234
+12
🇮🇳 Slavs · India
1102
+19
vs
🇺🇸 Malians · United States
1186
-14
🇭🇰 Maya · Hong Kong SAR China
1169
-14
🇺🇸 Mongols · United States
1169
-14
🇺🇸 Vietnamese · United States
1088
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,170 10:26 14:27 31:19 ⛏ Fast Castle
45 1,681 10:21 14:41 28:48 ⛏ Fast Castle
37 1,398 11:05 14:51 27:13 ⛏ Fast Castle
31 1,150 10:58 14:57 32:26 ⛏ Fast Castle
30 1,136 11:20 15:02 26:18 ⛏ Fast Castle
29 1,092 10:52 20:39 — ⚔ FC into Archers
25 953 11:33 17:33 35:13 ⛏ Fast Castle
17 644 13:15 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,595 12,035 13,580 3,105 52,315 58,481
13,880 15,980 8,080 950 38,890 50,280
16,890 10,420 7,775 3,610 38,695 40,864
15,915 10,395 5,410 2,280 34,000 34,662
15,100 9,140 4,585 1,600 30,425 37,519
12,765 8,150 4,095 1,650 26,660 28,214
7,425 7,310 4,375 1,700 20,810 23,517
8,075 7,820 2,480 850 19,225 24,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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