AoeStats
← Duckman_Drake

Baltic

511797610Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 39m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
931
+14
🇩🇪 Franks · Germany
912
+15
vs
🇩🇪 Malay · Germany
908
-15
🇹🇷 Lithuanians · Türkiye
873
-21
Player eAPM Actions Feudal Castle Imperial Opening
18 722 9:15 20:30 38:25
15 593 9:38 29:20 — ⛏ Fish Boom
15 612 10:04 20:26 35:44 ⚔ Scout Rush
13 499 12:12 21:54 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,360 6,839 6,320 1,500 28,019 34,468
11,145 8,735 3,640 1,600 25,120 31,790
9,020 8,000 2,060 300 19,380 24,089
8,385 8,140 1,410 225 18,160 18,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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