AoeStats
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Black Forest

511018095Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 45m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saxons · Italy
983
+17
🇳🇱 Danes · Netherlands
974
+17
🇳🇱 Italians · Netherlands
964
+17
🇳🇱 Khmer · Netherlands
935
+18
vs
🇹🇼 Ethiopians · Taiwan
1021
-18
🇹🇼 Persians · Taiwan
1019
-18
🇹🇼 Poles · Taiwan
1000
-54
🇹🇼 Slavs · Taiwan
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,297 12:19 20:12 37:41 ⚔ FC into Archers
24 1,095 12:01 15:51 30:02 ⛏ Fast Castle
23 1,049 10:09 21:46 39:18 ⚔ M@A Rush
22 982 13:08 24:38 34:36 ⚔ M@A into Archers
19 864 11:34 19:03 42:02 ⛏ Fast Castle
18 832 11:38 18:01 34:57 ⛏ Fast Castle
13 611 13:45 26:45 43:49
7 311 11:04 25:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,365 19,110 20,890 2,250 76,615 80,268
26,820 11,542 18,630 915 57,907 64,609
20,905 12,665 9,290 3,675 46,535 55,478
16,615 13,893 6,545 1,845 38,898 44,852
13,225 13,107 7,120 2,610 36,062 44,806
14,520 9,057 5,415 820 29,812 33,951
9,065 6,245 3,605 1,600 20,515 27,320
7,350 5,255 350 200 13,155 30,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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