AoeStats
← Coolman916

African Clearing

511442260Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 94m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1594
+12
🇺🇸 Spanish · United States
1570
+13
🇩🇰 Danes · Denmark
1498
+16
🇺🇸 Berbers · United States
1437
+20
vs
🇨🇦 Britons · Canada
1528
-16
🇨🇴 Huns · Colombia
1514
-16
🇲🇽 Armenians · Mexico
1509
-15
🇲🇽 Mongols · Mexico
1479
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 5,801 15:23 28:00 43:48 ⚔ Towers FC
48 4,489 14:11 18:50 31:59 ⛏ Fast Castle
46 4,349 13:14 17:45 30:35 ⛏ Fast Castle
44 4,130 14:13 18:36 45:50 ⛏ Fast Castle
43 4,101 11:54 17:23 46:29 ⛏ Fast Castle
37 3,452 13:01 20:39 52:20 ⛏ Fast Castle
24 2,298 15:13 19:20 42:47 ⛏ Fast Castle
12 1,134 16:36 — — ⚔ Drush into Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
53,025 70,775 60,275 13,705 197,780 199,395
53,505 93,835 32,885 6,110 186,335 194,630
70,025 44,358 35,525 3,230 153,138 159,045
49,505 59,028 32,005 7,775 148,313 165,679
50,235 50,270 28,615 3,300 132,420 150,847
52,295 42,399 31,695 3,745 130,134 163,127
49,605 32,051 17,055 2,750 101,461 104,737
4,110 2,592 130 505 7,337 6,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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