AoeStats
← Coolman916

Coastal Forest

511438085Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 28m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1583
+11
🇺🇸 Berbers · United States
1558
+12
🇩🇰 Dravidians · Denmark
1483
+15
🇺🇸 Vietnamese · United States
1420
+17
vs
🇺🇸 Saxons · United States
1503
-15
🇨🇴 Slavs · Colombia
1497
-15
🇲🇽 Varangians · Mexico
1494
-15
🇺🇸 Celts · United States
1375
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 1,993 9:55 23:04 — ⚔ Scout Rush
58 1,662 16:16 — — ⚔ Archers into Towers
46 1,331 10:51 17:32 — ⛏ Fish Boom FC into Fire Galleys
43 1,244 9:20 26:51 — ⚔ Scout Rush
43 1,249 12:20 16:30 — ⛏ Fish Boom FC into Galleys
42 1,223 11:05 24:18 — ⚔ Fish Boom into Scouts
38 1,111 10:26 — — ⛏ Fish Boom
36 1,027 9:35 23:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,550 11,521 1,660 505 22,236 24,209
7,225 11,308 2,435 400 21,368 21,964
9,995 7,041 1,225 200 18,461 18,418
8,730 4,415 2,070 200 15,415 15,578
8,015 4,499 2,345 200 15,059 15,354
8,420 4,319 1,175 80 13,994 16,103
5,570 6,779 300 350 12,999 15,127
3,560 3,750 1,540 380 9,230 9,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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