AoeStats
← Coolman916

Yucatan

511403793Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 43m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1532
+14
🇺🇸 Romans · United States
1492
+16
🇺🇸 Khmer · United States
1447
+18
🇺🇸 Mongols · United States
1425
+19
vs
🇺🇸 Ethiopians · United States
1550
-20
🇲🇽 Mongols · Mexico
1526
-18
🇺🇸 Varangians · United States
1519
-18
🇺🇸 Malians · United States
1349
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 2,899 8:57 17:53 33:47 ⚔ Scout Rush
46 1,983 10:27 15:49 42:11 ⛏ Fast Castle
46 1,974 10:32 15:16 32:29 ⛏ Fast Castle
45 1,917 9:50 20:26 37:33 ⚔ Archer Rush
40 1,705 10:45 15:10 37:38 ⛏ Fast Castle
39 1,696 10:50 14:29 38:17 ⛏ Fast Castle
34 1,475 9:38 17:24 33:30 ⚔ M@A FC
34 1,464 10:42 17:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,850 19,877 16,005 4,310 58,042 63,894
17,245 20,069 12,325 3,620 53,259 62,572
19,985 18,628 7,365 2,150 48,128 50,492
17,150 16,822 8,225 3,805 46,002 50,166
21,580 10,051 8,440 3,755 43,826 44,774
20,555 9,900 6,460 3,000 39,915 43,324
11,835 11,123 3,670 1,620 28,248 30,867
4,500 3,434 300 1,040 9,274 9,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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