AoeStats
← Coolman916

Coastal Forest

511402212Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 8m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Goths · Czechia
2078
+1
🇨🇦 Armenians · Canada
1959
+2
🇨🇦 Portuguese · Canada
1884
+3
🇩🇪 Aztecs · Germany
1880
+2
vs
🇺🇸 Italians · United States
1553
-3
🇺🇸 Huns · United States
1521
-2
🇺🇸 Ethiopians · United States
1494
-2
🇺🇸 Cumans · United States
1350
-1
Player eAPM Actions Feudal Castle Imperial Opening
95 786 — — —
63 519 — — — ⛏ Fish Boom
60 498 — — —
57 473 — — —
54 447 — — —
54 444 — — — ⛏ Fish Boom
50 414 — — —
46 383 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,590 861 50 0 2,501 2,314
1,000 875 50 0 1,925 2,047
1,300 425 50 0 1,775 1,899
1,200 425 50 0 1,675 1,723
1,050 550 50 0 1,650 1,928
1,200 250 50 0 1,500 1,879
1,250 105 0 0 1,355 1,291
750 200 50 0 1,000 1,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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