AoeStats
← Coolman916

Black Forest

511390867Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 76m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1813
+4
🇨🇭 Bengalis · Switzerland
1534
+12
🇩🇪 Varangians · Germany
1501
+13
🇩🇪 Romans · Germany
1090
+27
vs
🇺🇸 Vietnamese · United States
1572
-19
🇺🇸 Sicilians · United States
1539
-18
🇺🇸 Aztecs · United States
1361
-11
🇺🇸 Magyars · United States
1275
-8
Player eAPM Actions Feudal Castle Imperial Opening
60 4,562 13:11 17:03 38:29 ⛏ Fast Castle
59 4,456 12:26 16:12 37:48 ⛏ Fast Castle
44 3,348 14:19 18:42 33:21 ⛏ Fast Castle
40 3,037 11:10 15:22 33:58 ⛏ Fast Castle
39 2,977 12:02 17:01 48:11 ⛏ Fast Castle
36 2,766 18:04 30:20 46:46 ⚔ M@A Rush
33 2,490 19:49 26:36 61:18 ⛏ Fast Castle
31 2,383 20:26 24:40 38:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
102,930 36,881 36,345 4,025 180,181 185,229
50,870 51,674 26,450 3,780 132,774 134,581
41,565 46,755 30,740 4,415 123,475 137,988
49,895 27,671 34,835 7,510 119,911 124,840
50,430 32,118 30,085 3,915 116,548 120,091
50,690 25,157 26,670 1,895 104,412 115,211
25,245 31,160 13,630 2,760 72,795 81,144
23,815 23,993 3,540 1,980 53,328 57,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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