AoeStats
← mimi.michalov

Black Forest

511551395Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 52m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
540
+19
🇮🇪 Bohemians · Ireland
495
+20
vs
🇮🇪 Burgundians · Ireland
610
-20
🇸🇰 Bengalis · Slovakia
585
-19
Player eAPM Actions Feudal Castle Imperial Opening
21 1,101 14:03 18:48 34:34 ⛏ Fast Castle
10 515 12:25 24:51 38:51 ⛏ Fast Castle
10 532 12:09 25:29 41:34 ⛏ Fast Castle
9 456 16:44 24:28 34:01 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,475 17,165 15,520 2,725 58,885 80,212
9,525 22,816 15,000 4,100 51,441 59,021
21,605 20,599 5,915 1,745 49,864 67,317
17,610 15,022 9,645 3,445 45,722 53,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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