AoeStats
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MegaRandom

511890630Analyzed
4v4 RM · 13d ago on Oct 7, 2026· 56m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
901
+12
🇨🇳 Italians · China
828
+15
🇺🇸 Jurchens · United States
794
+16
🇨🇦 Franks · Canada
781
+17
vs
🇦🇷 Burmese · Argentina
911
-19
🇨🇱 Spanish · Chile
772
-14
🇺🇸 Saxons · United States
772
-14
🇺🇸 Franks · United States
755
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,234 15:09 19:10 41:34 ⛏ Fish Boom FC
23 1,273 13:37 19:21 45:40 ⛏ Fish Boom FC
20 1,140 13:16 17:32 34:43 ⛏ Fish Boom FC
17 940 13:31 23:58 48:30 ⛏ Fish Boom into Fire Galleys
14 809 11:56 26:00 31:48 ⚔ Towers into Fire Galleys into Fast Imp
13 735 10:30 22:26 32:14 ⛏ Fast Castle
13 737 12:34 21:15 26:58 ⛏ Fish Boom FC
7 389 12:43 23:38 41:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,345 26,260 12,270 2,300 64,175 67,857
15,370 20,005 10,920 1,025 47,320 60,236
12,035 15,939 7,500 1,785 37,259 40,499
8,910 17,450 7,960 950 35,270 38,570
11,400 12,025 6,885 275 30,585 42,228
9,870 11,095 5,560 350 26,875 39,913
13,335 7,005 3,350 1,600 25,290 28,978
7,690 10,825 3,865 850 23,230 44,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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