AoeStats
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Pilgrims

515768898Analyzed
3v3 RM · 13d ago on Oct 23, 2026· 67m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
955
+14
🇱🇰 Byzantines · Sri Lanka
893
+16
🇺🇸 Byzantines · United States
841
+18
vs
🇩🇪 Vikings · Germany
960
-18
🇪🇸 Koreans · Spain
905
-16
🇹🇷 Goths · Türkiye
837
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,151 12:47 23:00 45:43 ⚔ Fish Boom into M@A into Galleys into Fire Galleys
28 1,902 14:09 30:20 61:59 ⚔ Fish Boom into Towers into Fire Galleys FC
25 1,672 13:33 23:34 36:44 ⚔ Fish Boom into Archers into Scouts
15 1,027 9:44 20:45 53:36 ⛏ Fish Boom FC
15 1,004 16:59 24:54 47:22 ⛏ Fish Boom FC
14 936 12:28 18:34 33:56 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
28,830 30,025 14,070 1,225 74,150 92,546
23,715 24,835 10,770 4,145 63,465 68,314
20,085 21,365 15,760 3,050 60,260 97,158
20,725 20,011 8,930 2,735 52,401 58,311
12,420 24,796 8,265 4,635 50,116 58,991
25,580 11,405 9,480 3,025 49,490 55,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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