AoeStats
← chichi

African Clearing

511355307Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 57m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Maya · Switzerland
1121
+13
🇨🇭 Saracens · Switzerland
1118
+14
vs
🇫🇷 Ethiopians · France
1101
-15
🇫🇷 Tatars · France
1030
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,913 13:37 17:34 51:19 ⛏ Fast Castle
22 1,261 15:31 21:50 47:53 ⛏ Fast Castle
20 1,136 15:25 20:08 37:36 ⛏ Fast Castle
18 1,018 12:51 17:27 47:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,355 19,039 17,105 3,100 59,599 78,747
21,005 12,931 13,280 3,160 50,376 55,295
18,325 13,767 9,205 1,600 42,897 46,020
21,505 11,309 7,590 1,695 42,099 43,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.