AoeStats
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Arena

511815053Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 37m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1560
+8
🇨🇳 Saxons · China
1517
+9
🇨🇳 Portuguese · China
1461
+11
vs
🇦🇹 Mongols · Austria
1450
-12
🇦🇹 Bohemians · Austria
1411
-11
🇦🇹 Ethiopians · Austria
1209
-5
Player eAPM Actions Feudal Castle Imperial Opening
56 2,108 11:00 14:46 29:03 ⚔ FC into Scouts
55 2,071 10:09 14:15 29:08 ⛏ Fast Castle
46 1,730 9:49 13:54 28:44 ⛏ Fast Castle
41 1,550 10:09 13:44 27:52 ⛏ Fast Castle
27 1,021 11:31 14:14 28:05 ⛏ Fast Castle
25 934 11:36 15:29 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,750 10,440 10,515 2,350 47,055 57,390
19,390 14,375 8,865 2,900 45,530 50,506
19,340 16,517 5,820 2,670 44,347 48,026
15,575 12,955 8,225 2,185 38,940 42,049
15,450 9,050 8,115 1,500 34,115 37,694
7,740 10,410 7,700 810 26,660 27,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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