AoeStats
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Nomad

511359699Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 18m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Sicilians · Czechia
1489
+14
🇨🇳 Burgundians · China
1478
+15
🇨🇿 Franks · Czechia
1469
+15
🇨🇭 Portuguese · Switzerland
1463
+15
vs
🇨🇦 Spanish · Canada
1509
-16
🇪🇸 Koreans · Spain
1441
-15
🇺🇸 Goths · United States
1429
-14
🇪🇸 Gurjaras · Spain
1428
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 689 12:11 — — ⛏ Fish Boom FC
36 653 12:38 — — ⚔ Fish Boom into Towers
35 626 16:33 — — ⛏ Fish Boom
33 602 14:17 — — ⛏ Fish Boom
33 588 14:41 — — ⛏ Fish Boom FC
25 451 12:41 16:24 — ⛏ Fish Boom FC
21 378 13:55 — — ⛏ Fish Boom
20 352 14:02 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
3,350 4,481 225 100 8,156 8,984
2,900 2,265 670 650 6,485 5,910
3,130 2,200 325 800 6,455 6,548
2,900 2,775 250 0 5,925 7,802
3,150 1,975 295 100 5,520 7,054
2,350 2,254 110 475 5,189 4,934
2,050 2,361 100 475 4,986 5,187
1,900 2,188 50 235 4,373 5,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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