AoeStats
← Hotte

Black Forest

513245224Analyzed
2v2 RM · 4d ago on Oct 12, 2026· 55m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
780
+16
🇩🇪 Franks · Germany
761
+17
vs
🇨🇿 Khmer · Czechia
799
-17
🇨🇿 Cumans · Czechia
776
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,881 13:17 23:56 44:10 ⚔ Scout Rush
23 1,261 12:57 26:39 42:58 ⚔ Archers into Skirms
20 1,099 11:52 35:15 49:41 ⚔ Skirmisher Rush
15 821 14:10 31:41 — ⚔ M@A into Skirms into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,420 22,111 7,845 1,750 52,126 56,957
17,325 11,355 12,720 1,025 42,425 47,740
14,465 11,397 10,560 2,065 38,487 49,215
15,695 17,135 2,810 1,165 36,805 41,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.