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Coastal Forest

513234626Analyzed
2v2 RM · 5d ago on Oct 12, 2026· 62m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
794
+16
🇩🇪 Magyars · Germany
788
+16
vs
🇩🇪 Lithuanians · Germany
797
-17
🇩🇪 Romans · Germany
776
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,336 12:49 24:03 34:55 ⛏ Fast Castle
23 1,417 10:46 19:53 28:58 ⛏ Fish Boom FC into Fire Galleys
21 1,313 13:04 17:39 35:13 ⛏ Fast Castle
19 1,202 10:56 21:39 28:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,160 20,738 17,210 6,300 69,408 83,060
32,645 21,731 10,975 2,925 68,276 83,158
21,935 14,593 17,180 3,355 57,063 63,238
14,320 21,221 15,105 1,570 52,216 56,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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