AoeStats
← General Admiral Silas

Yucatan

513243443Analyzed
2v2 RM · 8d ago on Oct 12, 2026· 69m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Celts · Hungary
1283
+15
🇬🇧 Varangians · United Kingdom
1276
+15
vs
🇩🇪 Mongols · Germany
1267
-15
🇩🇪 Persians · Germany
1266
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,687 9:50 22:38 40:50 ⚔ M@A Rush
32 2,233 12:13 16:25 38:12 ⛏ Fast Castle
32 2,222 11:28 15:09 28:57 ⛏ Fast Castle
28 1,945 9:59 13:35 37:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,550 33,916 19,320 6,575 101,361 116,316
32,675 38,064 25,660 3,260 99,659 104,146
39,610 27,061 22,225 3,550 92,446 100,724
32,740 28,822 12,255 5,260 79,077 90,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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