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514243769Analyzed
2v2 RM · 2d ago on Oct 17, 2026· 62m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1127
+17
🇨🇳 Spanish · China
1113
+17
vs
🇲🇽 Mongols · Mexico
1181
-19
🇷🇴 Poles · Romania
1100
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,347 9:53 19:12 38:20 ⛏ Fast Castle
40 2,508 9:59 21:50 35:47 ⚔ Towers FC
36 2,229 8:04 25:34 59:03 ⚔ Archer Rush
23 1,438 11:14 27:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,940 19,115 10,495 3,815 48,365 54,679
13,555 12,185 15,690 2,905 44,335 60,022
18,450 9,130 9,465 2,585 39,630 46,737
6,970 4,620 1,340 1,075 14,005 15,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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