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Arena

517255452Analyzed
4v4 RM · 7d ago on Oct 29, 2026· 44m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
959
+14
🇩🇪 Romans · Germany
894
+17
🇩🇪 Khmer · Germany
882
+17
🇩🇪 Franks · Germany
838
+19
vs
🇹🇷 Vikings · Türkiye
1010
-21
🇬🇧 Britons · United Kingdom
901
-16
🇹🇷 Huns · Türkiye
894
-16
🇹🇷 Teutons · Türkiye
854
-35
Player eAPM Actions Feudal Castle Imperial Opening
47 2,099 14:11 18:21 23:13 ◆ FC into Fast Imp
31 1,392 11:37 14:38 29:46 ⛏ Fast Castle
24 1,090 11:39 15:47 30:56 ⛏ Fast Castle
17 755 10:46 19:22 34:24 ⛏ Fast Castle
16 736 12:29 17:49 32:26 ⛏ Fast Castle
16 728 11:31 20:31 36:05 ⛏ Fast Castle
14 629 10:22 17:08 39:56 ⚔ FC into Archers
8 349 16:05 31:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,960 13,845 14,465 3,550 58,820 69,990
17,815 14,950 7,925 1,700 42,390 59,456
17,230 14,820 7,240 1,730 41,020 59,492
18,695 10,500 7,545 2,350 39,090 43,142
16,490 7,665 7,755 850 32,760 46,659
11,845 11,160 5,125 3,100 31,230 35,209
11,725 9,505 8,425 200 29,855 38,877
7,065 3,950 2,105 965 14,085 16,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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