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Black Forest

516925245Analyzed
4v4 RM · 9d ago on Oct 28, 2026· 29m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
978
+13
🇨🇳 Turks · China
959
+14
🇲🇽 Saxons · Mexico
939
+14
🇭🇰 Hindustanis · Hong Kong SAR China
929
+15
vs
🇪🇸 Romans · Spain
933
-16
🇪🇸 Huns · Spain
903
-14
🇨🇳 Vietnamese · China
894
-13
🇹🇷 Huns · Türkiye
889
-35
Player eAPM Actions Feudal Castle Imperial Opening
40 1,169 12:25 18:58 25:49 ⛏ Fish Boom FC
14 407 13:05 20:03 — ⛏ Fast Castle
12 366 14:46 18:27 — ⛏ Fast Castle
11 329 14:39 23:14 — ⛏ Fast Castle
9 259 14:57 25:20 — ⛏ Fast Castle
7 217 13:37 24:48 — ⛏ Fast Castle
5 160 — — —
5 144 19:12 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
11,825 8,170 250 1,050 21,295 24,250
9,375 8,950 1,350 1,050 20,725 22,910
8,700 6,061 435 950 16,146 19,251
6,680 5,254 1,570 100 13,604 14,037
6,265 3,950 585 220 11,020 13,099
4,425 2,678 590 795 8,488 13,230
3,125 2,827 0 200 6,152 9,090
50 0 50 0 100 104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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