AoeStats
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Arabia

511884395Analyzed
2v2 RM · 7d ago on Oct 7, 2026· 31m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
982
+15
🇺🇸 Armenians · United States
982
+15
vs
🇦🇷 Britons · Argentina
1017
-18
🇦🇷 Spanish · Argentina
889
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,442 10:24 26:34 — ⚔ Scout Rush
35 1,101 10:13 23:22 — ⚔ M@A into Skirms
23 718 10:19 27:27 — ⚔ Scout Rush
21 664 10:08 23:39 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,150 16,472 1,920 200 27,742 28,137
8,290 5,881 1,875 100 16,146 17,316
4,970 4,910 715 200 10,795 11,379
4,800 3,215 850 125 8,990 10,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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