AoeStats
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MegaRandom

508018764Analyzed
4v4 RM · 27d ago on Sep 20, 2026· 46m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1840
+7
🇺🇸 Sicilians · United States
1670
+13
🇹🇷 Jurchens · Türkiye
1572
+16
🇺🇸 Huns · United States
1542
+17
vs
🇮🇳 Tupi · India
1617
-15
🇫🇷 Aztecs · France
1614
-14
🇺🇸 Muisca · United States
1602
-13
🇺🇸 Khmer · United States
1544
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 2,717 12:41 16:16 33:40 ⛏ Fish Boom FC
53 2,438 8:46 25:22 39:15 ⚔ Fish Boom into Scouts into Archers
51 2,325 11:25 15:50 33:03 ⛏ Fast Castle
47 2,149 10:09 14:43 34:02 ⛏ Fish Boom FC
46 2,107 11:20 15:46 36:03 ⛏ Fish Boom FC
40 1,825 9:10 27:21 40:30 ⚔ Archer Rush
39 1,779 10:20 21:26 42:39 ⚔ Fish Boom into Scouts
33 1,500 10:21 19:19 29:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,685 19,034 17,950 1,730 67,399 78,769
13,695 22,839 11,820 3,280 51,634 57,136
20,615 15,229 14,070 955 50,869 56,267
16,985 14,771 12,540 1,740 46,036 48,850
14,495 15,829 13,270 985 44,579 50,694
19,475 12,601 8,220 2,565 42,861 47,378
15,925 13,921 7,765 1,500 39,111 43,903
10,520 12,716 6,795 500 30,531 32,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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