AoeStats
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Nomad

511248110Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 61m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1049
+14
🇩🇪 Persians · Germany
1038
+15
🇩🇪 Magyars · Germany
993
+16
vs
🇫🇮 Spanish · Finland
1127
-20
🇸🇪 Dravidians · Sweden
1014
-15
🇫🇮 Bulgarians · Finland
878
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 2,554 14:52 18:49 — ⛏ Fish Boom FC
26 1,605 13:32 23:05 50:22 ⚔ Fish Boom into Scouts
26 1,587 13:15 26:52 43:41 ⚔ Archer Rush
24 1,486 12:33 18:11 43:36 ⛏ Fish Boom FC
21 1,307 13:33 19:58 39:22 ⛏ Fish Boom FC
14 867 16:11 25:10 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,825 13,043 16,505 1,935 57,308 63,214
23,215 21,630 8,680 2,650 56,175 65,399
25,705 16,992 7,735 2,700 53,132 53,191
17,160 10,522 6,305 3,550 37,537 37,586
9,755 9,792 9,740 2,445 31,732 32,752
6,070 5,224 1,205 425 12,924 13,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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