AoeStats
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Black Forest

513200041Analyzed
4v4 RM · 7d ago on Oct 12, 2026· 56m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1054
+15
🇳🇱 Byzantines · Netherlands
1047
+16
🇩🇪 Britons · Germany
1020
+17
🇮🇳 Burgundians · India
994
+17
vs
🇹🇼 Danes · Taiwan
1062
-17
🇦🇺 Teutons · Australia
1048
-17
🇺🇸 Vikings · United States
1037
-16
🇺🇸 Spanish · United States
1008
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,919 11:24 15:06 30:50 ⛏ Fast Castle
31 1,771 16:05 20:22 35:40 ⛏ Fast Castle
25 1,448 11:02 17:46 32:57 ⛏ Fast Castle
20 1,166 11:24 18:03 32:41 ⛏ Fast Castle
19 1,109 15:51 24:53 42:50 ⛏ Fish Boom FC
18 1,037 13:34 18:02 36:16 ⛏ Fish Boom FC
15 834 11:28 15:59 31:55 ⛏ Fast Castle
14 817 17:45 22:23 35:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,445 19,315 31,660 3,650 103,070 109,077
38,345 28,682 9,700 2,410 79,137 85,914
32,675 14,670 23,230 3,300 73,875 117,455
26,105 17,187 23,985 2,945 70,222 82,568
24,645 20,405 18,965 3,600 67,615 78,794
18,885 24,755 15,205 3,000 61,845 98,393
17,235 15,407 16,740 2,815 52,197 57,341
17,325 13,456 5,085 1,500 37,366 40,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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