AoeStats
← Simonfrnz

Arena

511145735Analyzed
2v2 RM · 2h ago on Oct 3, 2026· 44m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Celts · New Zealand
1015
+16
🇺🇸 Bohemians · United States
1005
+16
🇲🇦 Franks · Morocco
1076
-19
🇲🇦 Bohemians · Morocco
932
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,767 11:13 15:08 38:21 ⛏ Fast Castle
24 1,042 11:13 15:30 31:15 ⛏ Fast Castle
18 775 11:08 14:53 41:47 ⛏ Fast Castle
18 777 11:47 16:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,405 11,750 10,250 850 41,255 44,232
17,815 11,630 5,510 850 35,805 39,925
7,100 9,415 3,620 1,655 21,790 28,798
5,450 4,008 1,305 1,400 12,163 15,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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