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Black Forest

512083482Analyzed
2v2 RM · 10d ago on Oct 8, 2026· 81m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
623
+15
🇨🇦 Turks · Canada
539
+18
vs
🇨🇱 Vikings · Chile
644
-43
🇦🇷 Goths · Argentina
530
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 1,324 19:37 52:04 — ⚔ M@A into Archers into Skirms into Scouts
14 1,139 16:44 24:15 43:34 ⛏ Fast Castle
13 1,056 14:17 36:21 59:55 ⚔ Scouts into Skirms into Archers
12 991 16:30 35:12 50:35

Resources

Player Food Wood Gold Stone Spent Collected
32,875 35,243 20,130 5,885 94,133 123,439
34,360 16,665 17,180 2,650 70,855 75,685
31,650 14,049 12,645 4,280 62,624 71,361
10,580 10,537 4,775 920 26,812 26,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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