AoeStats
← Duke Shokan

African Clearing

511376622Analyzed
3v3 RM · 9d ago on Oct 4, 2026· 62m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1114
+17
🇪🇸 Persians · Spain
1096
+17
🇵🇱 Byzantines · Poland
1077
+18
vs
🇳🇱 Wei · Netherlands
1155
-18
🇳🇴 Khmer · Norway
1122
-17
🇳🇱 Jurchens · Netherlands
1105
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 3,172 13:52 18:27 35:01 ⛏ Fast Castle
32 2,026 12:30 23:12 42:43 ⚔ Scout Rush
32 2,009 13:51 25:52 39:36 ⚔ Scout Rush
25 1,558 13:40 21:40 38:56 ⛏ Fast Castle
23 1,425 27:38 46:51 59:02 ⛏ Fast Castle
20 1,286 17:52 25:45 44:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,610 31,290 17,765 4,690 95,355 114,177
34,700 19,270 13,710 4,070 71,750 78,850
30,095 15,162 16,780 4,750 66,787 77,828
25,420 13,085 15,870 2,885 57,260 62,368
18,565 15,275 5,280 1,560 40,680 47,716
12,550 7,910 3,475 1,250 25,185 24,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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