AoeStats
← Duke Shokan

African Clearing

511369217Analyzed
3v3 RM · 10d ago on Oct 4, 2026· 41m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
1215
+13
🇲🇽 Magyars · Mexico
1186
+14
🇮🇹 Danes · Italy
1155
+15
vs
🇳🇱 Wei · Netherlands
1170
-15
🇳🇴 Khmer · Norway
1136
-14
🇳🇱 Jurchens · Netherlands
1118
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,035 14:22 19:46 — ⚔ Drush FC
48 1,987 15:19 24:01 — ⚔ Scout Rush
33 1,376 13:16 21:58 — ⚔ Archer Rush
27 1,121 14:08 18:48 — ⛏ Fast Castle
23 955 13:07 18:16 — ⛏ Fast Castle
20 841 13:36 17:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,630 7,698 5,710 1,505 26,543 27,219
10,820 5,434 5,600 400 22,254 22,096
9,900 4,860 2,190 300 17,250 23,068
6,545 6,563 2,960 950 17,018 17,000
5,485 4,110 1,225 300 11,120 11,091
4,920 3,172 430 300 8,822 9,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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