AoeStats
← [AUT] gudrun von lax

Black Forest

513001029Analyzed
2v2 RM · 5d ago on Oct 11, 2026· 58m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1429
+11
🇺🇸 Malay · United States
1362
+15
vs
🇦🇹 Bulgarians · Austria
1324
-13
🇦🇹 Burmese · Austria
1324
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,140 9:20 19:50 31:48 ⚔ M@A Rush
41 2,390 12:29 16:49 — ⛏ Fast Castle
36 2,109 14:41 18:39 23:16 ◆ FC into Fast Imp
29 1,719 10:47 20:35 47:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,170 29,148 16,520 3,360 80,198 82,501
19,725 27,447 13,515 3,740 64,427 78,290
19,155 30,907 11,385 1,920 63,367 68,664
8,075 24,396 15,460 2,440 50,371 56,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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