AoeStats
← [AUT] gudrun von lax

MegaRandom

512992004Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 44m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Georgians · Canada
1353
+15
🇺🇸 Ethiopians · United States
1352
+15
vs
🇦🇹 Saxons · Austria
1339
-15
🇦🇹 Varangians · Austria
1339
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,575 11:10 23:47 — ⚔ Scout Rush
46 2,077 10:50 19:45 — ⚔ M@A FC
43 1,930 10:19 22:24 38:27 ⚔ Archer Rush
38 1,678 9:13 21:33 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,555 8,891 7,990 1,600 37,036 37,613
16,315 12,202 6,030 1,770 36,317 41,431
13,810 13,494 7,420 1,520 36,244 40,602
15,330 7,838 5,545 425 29,138 31,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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