AoeStats
← Hayallerde

Nomad

511100174Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 40m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
836
+17
🇨🇳 Vikings · China
834
+17
vs
🇧🇷 Vikings · Brazil
862
-38
🇹🇷 Sicilians · Türkiye
859
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,171 17:30 26:53 — ⚔ Fish Boom into M@A into Scouts
15 603 14:35 24:45 — ⛏ Fish Boom FC
10 387 16:35 29:46 — ⚔ Fish Boom into Towers into Scouts into Archers
9 367 18:45 36:34 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,940 10,393 2,320 1,000 25,653 29,161
12,980 6,720 4,650 950 25,300 28,621
6,520 7,014 1,020 850 15,404 16,053
6,820 3,785 1,130 1,255 12,990 13,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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