AoeStats
← PanicWaller

Arena

519791425Analyzed
2v2 RM · 20h ago on Nov 8, 2026· 64m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1366
+15
🇨🇱 Italians · Chile
1364
+15
vs
🇺🇦 Vietnamese · Ukraine
1354
-15
🇺🇦 Slavs · Ukraine
1354
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,965 9:07 21:10 39:39 ⚔ M@A into Towers FC into Scouts
41 2,632 10:04 15:57 40:30 ⛏ Fast Castle
37 2,390 10:25 14:52 35:42 ⛏ Fast Castle
31 2,037 10:01 14:01 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,560 38,392 10,515 3,750 96,217 104,202
42,345 21,886 20,055 5,530 89,816 108,760
19,715 32,235 18,065 4,965 74,980 79,947
22,590 19,605 10,500 3,225 55,920 57,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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