AoeStats
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Arena

519784934Analyzed
3v3 RM · 21h ago on Nov 8, 2026· 41m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1476
+15
🇵🇱 Maya · Poland
1471
+15
🇨🇦 Inca · Canada
1429
+16
vs
🇲🇽 Slavs · Mexico
1573
-20
🇪🇸 Aztecs · Spain
1382
-13
🇩🇪 Berbers · Germany
1379
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,766 10:23 14:38 27:04 ⛏ Fast Castle
36 1,507 10:03 13:52 28:54 ⛏ Fast Castle
36 1,480 10:26 14:22 29:32 ⛏ Fast Castle
32 1,344 10:24 14:12 28:08 ⛏ Fast Castle
20 832 10:46 14:30 30:22 ⛏ Fast Castle
20 836 10:20 14:21 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,810 20,565 14,480 2,200 60,055 65,156
25,345 13,802 9,960 3,215 52,322 61,756
19,290 20,315 8,680 3,000 51,285 57,548
23,070 17,038 5,315 2,530 47,953 57,130
19,605 18,060 4,135 2,910 44,710 49,342
21,795 13,190 4,750 3,775 43,510 50,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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