AoeStats
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Nomad

519779891Analyzed
3v3 RM · 21h ago on Nov 8, 2026· 31m 11s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Tatars · Slovenia
1447
+16
🇩🇪 Bohemians · Germany
1365
+18
🇺🇸 Huns · United States
1298
+20
vs
🇦🇹 Japanese · Austria
1447
-19
🇦🇹 Spanish · Austria
1399
-18
🇩🇪 Britons · Germany
1396
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 1,643 14:35 18:22 — ⛏ Fast Castle
51 1,596 13:28 18:21 — ⛏ Fish Boom FC into Galleys
41 1,294 14:48 18:59 — ⛏ Fish Boom into Galleys FC
40 1,245 14:27 18:03 — ⛏ Fish Boom FC
31 957 12:34 17:06 30:38 ⛏ Fish Boom FC
26 815 13:47 18:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,975 8,358 3,020 1,765 23,118 26,579
5,950 10,884 3,725 850 21,409 21,664
6,175 11,197 2,960 330 20,662 21,391
7,515 7,895 3,800 850 20,060 21,219
7,870 5,678 740 950 15,238 17,918
5,780 5,451 2,130 1,675 15,036 16,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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