AoeStats
← PanicWaller

African Clearing

519766215Analyzed
2v2 RM · 4d ago on Nov 8, 2026· 39m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vikings · Canada
1454
+15
🇺🇸 Georgians · United States
1320
+20
vs
🇹🇷 Maya · Türkiye
1447
-18
🇩🇪 Malians · Germany
1398
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,046 11:37 19:14 36:58 ⚔ Archer Rush
40 1,583 13:12 17:18 — ⛏ Fast Castle
32 1,268 11:41 23:08 — ⚔ Scout Rush
29 1,153 12:45 16:53 36:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,790 13,843 5,885 1,230 31,748 34,033
13,675 9,476 2,615 2,395 28,161 31,135
8,450 10,270 3,190 2,080 23,990 25,779
9,690 7,052 3,150 1,100 20,992 23,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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