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514608821Analyzed
3v3 RM · 18d ago on Oct 18, 2026· 42m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1616
+12
🇦🇷 Maya · Argentina
1546
+15
🇻🇪 Burmese · Venezuela
1477
+17
vs
🇺🇸 Chinese · United States
1529
-15
🇩🇪 Persians · Germany
1515
-15
🇫🇮 Dravidians · Finland
1503
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,990 8:34 22:08 39:47 ⚔ Towers FC
45 1,936 10:08 13:47 38:08 ⛏ Fast Castle
41 1,750 9:37 14:58 — ⛏ Fast Castle
39 1,657 10:28 15:15 34:04 ⛏ Fast Castle
37 1,600 10:29 14:07 — ⛏ Fast Castle
22 966 10:23 16:25 37:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,895 12,965 14,160 1,580 50,600 54,134
18,420 16,946 8,225 1,760 45,351 48,848
16,170 10,410 5,665 1,075 33,320 34,706
14,575 14,125 1,960 1,490 32,150 36,009
12,025 12,745 4,295 2,705 31,770 34,397
10,125 13,083 4,785 3,745 31,738 36,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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