AoeStats
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Arena

514104838Analyzed
2v2 RM · 17d ago on Oct 16, 2026· 39m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1533
+16
🇩🇪 Malay · Germany
1530
+16
vs
🇫🇷 Danes · France
1574
-18
🇫🇷 Turks · France
1480
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,870 10:12 14:24 27:14 ⛏ Fast Castle
42 1,653 9:39 14:03 38:46 ⛏ Fast Castle
38 1,492 10:07 14:16 33:44 ⛏ Fast Castle
38 1,518 8:49 19:00 33:11 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,070 10,780 7,150 3,575 39,575 43,159
8,850 12,920 9,675 105 31,550 32,999
11,590 5,107 3,525 1,530 21,752 22,229
5,780 4,230 3,515 650 14,175 15,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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