AoeStats
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Arena

513255985Analyzed
3v3 RM · 2d ago on Oct 12, 2026· 37m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1586
+13
🇩🇪 Celts · Germany
1482
+17
🇲🇽 Japanese · Mexico
1470
+17
vs
🇦🇷 Britons · Argentina
1575
-19
🇦🇷 Burgundians · Argentina
1493
-15
🇦🇷 Byzantines · Argentina
1438
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,909 11:13 14:54 29:45 ⛏ Fast Castle
49 1,873 10:22 14:18 29:13 ⛏ Fast Castle
43 1,621 10:14 17:21 — ⛏ Fast Castle
32 1,196 9:08 22:48 — ⚔ M@A Rush
31 1,191 8:39 23:49 31:32 ⛏ Fast Castle
30 1,152 9:51 20:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,725 15,850 7,525 2,535 42,635 51,646
17,685 13,430 7,190 2,915 41,220 47,277
17,860 12,749 6,745 1,600 38,954 44,659
14,320 8,620 3,190 400 26,530 30,239
10,610 8,075 2,685 2,270 23,640 26,080
6,525 5,115 400 800 12,840 14,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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